For the most part you are probably fine just using a solution like mitmproxy (shown here) and sniffing HTTP/S traffic but sometimes there’s a need to go deeper..
When testing an application you may notice something like an in-game chat server “not sending any requests” (w/ mitmproxy) when we are posting a new message to the server / getting messages from other players. Luckily for us we have some better tools to dig into all network activity on the device!
At some point Apple introduced a dev tool called rvictl (Remote Virtual Interface Tool) that allows us to create a seperate network interface for a connected device by providing its UDID. This allows us to use our favorite sniffing tool on the given device :D
Connect your device
Open up iTunes, select the device, and copy the UDID (might have to click on serial number to get to it)
Create new interface
rvictl -s YOUR_UDID
The command should SUCCEED and you will see your new interface (eg. rvi0)
tcpdump or Wireshark away w/ the new interface and have fun with the extra requests on strange ports
So.. Why is PG&E spending so much(assumed) on marketing focused on employees and community? (we can’t be about the exact budget without tricking someone for the information. But we can get a good sense that its somewhere under the earnings from selling stocks since all ads contain This communication paid for by PG&E shareholders., but I’m no expert so maybe its all free..)
The announcement of that they will be cutting ~450 IT jobs was the big fuck you that explains it all. It may not seem too strange for a large, publically traded company to move jobs overseas to save money but let’s take a look at exactly what PG&E is doing here to move the jobs over.
They (PGE) has hired a consulting firm based out of India called Tata Consultancy Services to manage the replacement of these workers. In order to replace these IT folks Tata is using H1B visas to bring folks over to the states to be trained on how to perform the tasks they will be doing within months. That should be alarming to you
If you don’t know too much about H1B Visas its ok not to be shocked. The idea is that we need a way to keep / allow skilled workers to enter the country and work legally to help push forward innovation where the current US workforce is inadequate. The issue with using these visas is that they are of limited supply and are given out based on lottery. With companies like Tata hoarding H1Bs to use for IT training and job relocation we are effectively removing work from the job pool while using a system designed to strengthen the job marketplace.
PG&E knows what they are doing and calculated that they could do this and minimize the damage by running a PR campaign in the lead up to this event. Expect the $300 million a year in savings to be poured into more marketing campaigns to continue the monopoly that they have going.
Bad actors like PG&E and Tata need to be dealt with before they ruin the entire system for deserving individuals who rely on the program
Since the studio is so powerful in the production of films I want to take a look at a failry young studio that caught my eye while watching the playoffs this weekend. CBS Films. For some reason I was unaware that the monster that is CBS ever had a movie studio that was actively producing films and it took a stupid movie like Partiots Day to alert me to the fact. Since I was watching football on CBS and saw an ad for CBS Films something smelled fishy and I decided to do some wiki-researching
follow the money
CBS Films was founded in 2007 with the goal of producing 4-6 movies, each with a budget of $50 million (big boss says you have a yearly budget of $300 million). If you want to read a more detailed year-by-year summary for the studio the wiki#CompanyHistory does a good job. The TLDR; is they aren’t the best movie studio out there and are looking for help from others who have lead successful ventures like Lionsgate.
Before I get ahead of myself, it’s important to review history and understand that CBS tried out film production before with Cinema Center Films(1967-172). They released films like With Six You Get Eggroll (this is 1968 so you best believe that is a derogatory reference an Asian character who is in a single scene). They did hit a few winners with Snoopy, Come Home (people who love Peanuts do enjoy it) + others like Scrooge and Little Big Man w/ Dustin Hoffman. Checkout the full filmography and see if you recognize any before they closed up shop
Alright now that we know that CBS has been interested in owning a studio for some time we can start to understand why they are making such shitty films every year. I’m fully convinced that CBS is not in the business of making good movies but in it to make profitable films which tends to translates to the sub-par movies they continuously release. For a studio like this with multiple TV networks marketting seems like a sure-fire way to get people to pay up for tickets. This is apparent to anyone who had to watch TV while they were advertising Patriots Day. If this movie makes money it will be an instant-success and the studio will look to repeat the action with another close-to-home act of terror
Even a broken clock is right 2 times a day.
In the case of film studios they occassionally will put out a good movie (not because thats what they do but by being in the right place at the right time + having funds to allow a talented director make a film). So let’s take a look at the full list of movies they’ve made over the past 9 years
16/24 movies being profitable seems like they have hit their mark but the remaining were either flops or the studio decided not to release how much the movie cost to make. I assume this is because they spent so much and the movie did so poorly; take a look at Flight 7500, a Sci-Fi/Horror movie with Amy Smart that was barely passable and only made $2.8 million. It was planned for release in 2013 but was pulled and later turned into a on-demand release in 2016. The studios won’t say how much they spent on the film which makes me believe they spent a pretty penny to make a pile of shit. Luckily for CBS Films, any flop that they haven’t over marketted can be turned into a release on Showtime or one of their other movie networks.
pile of trash that CBS fumbled with for 4 years before dumping to on-demand
The most profitable film for the Studio was The Woman in Black which had Daniel Radcliffe in it so every Harry Potter fanboy who could stand a horror film ran to see it around the world. For anyone who saw the movie it wasn’t anything amazing but definitely not a bad movie. A beefy marketing campaign focused on showing Radcliffe’s face as many places as possible helped push a mediocore film into a money making machine for the studio.
After that successful movie the studio remained focused on having recognizable actors in lead rolls for the majority of films they were willing to put their money behind (with the exception of a few failed experiments). For the most part the formula makes money and they continue to make movies with a deep investment in the stars they hire + marketing campaigns to make sure everyone knows Actor X and Y are in Movie ZZZZZZ and the trailer looks good. This exact formula is the rational for making a movie like Patriots Day; it ticks all the boxes of human interest, actor is very recognizable, and its easy to market. So I guess this makes sense for a studio thats all about the money.
My hope is this movie is a complete flop and the studio eventually caves like its predecessor Cinema Center Films. I know its unrealistic to hope for a future where money doesn’t control what gets made but Im optimistic as a consumers we can start sending clear messages that we are tired of this shit storm. I’m hopefull we can get more movies like Fast Time at Ridgemont High that are truly excellent at what they are trying to do. Otherwise we should brace ourselves for the onslaught of mediocraty and be ready for more iterations of Final Destination and whatever marketers know will sell to the general popluation
Any gamer will tell you dedicated servers are prefered to someone being selected as the host and having an unfair advantage with much better latency. P2P online gaming is just awful for anyone who wants a true competetive environment; clients must maintain a connection with the host and if the host leaves the game ends? graceful transfer? (who knows until it happens) + bullshit like the following POC is too damn easy to pull off for anyone who has basic Python abilities.
If you haven’t heard about DbD I’d actually highly recommend the game + give props to the creators for making a fun and original multi-player survival horror game (Steam link). The basic idea of the game is that 4 players are Survivors, responsible for repairing generators and escaping from the graps of the Killer (another player whos goal is to hunt and kill as many Survivors as they can before they all run to safety). Simple idea but really enjoyable if you can get a group of friends and try to survive together / enjoy messing with folks as a killer.
Since the game was made by a very small team there was a wave of complaints and issues in the early days. Once more and more networking issues were being reported/experienced I had to pop open Wireshark and see what was going on.
I joined a game and waited for the load screen to start the Wireshark capture. As soon as the game started you could see the flood of UDP packets + our trusty friend STUN (in this case CLASSIC-STUN but the ideas are the same) and I knew we’d be able to have a little fun
For those of you who might not be familiar with the STUN protocol here’s a quick review:
Session Traversal Utilities for NAT (STUN) is a protocol that serves
as a tool for other protocols in dealing with Network Address
Translator (NAT) traversal. It can be used by an endpoint to
determine the IP address and port allocated to it by a NAT. It can
also be used to check connectivity between two endpoints, and as a
keep-alive protocol to maintain NAT bindings.
Who is sending / receiving these packets?
STUN Client: A STUN client is an entity that sends STUN requests and
receives STUN responses. A STUN client can also send indications.
In this specification, the terms STUN client and client are
This is all you have to know about to follow along but if you are interested in knowing more about STUN check out RFC 5389
Each player is acting as a client and is handling both requests and responses to maintain a connection to the other players in the game. If we listen to the traffic we have access to a public IP and port that is open for communication (to confirm just watch UDP packets transportation either way)
Imagine a simple script that listens STUN headers and generates a list of victims and runs a simple UDP flood
In the case of DbD the victim is flooded out of the game and points are given to the killer.
As the killer (hosting the game) you can target players with a simple test flood (watch them skip and shut it off before they are out of the game) and then D/C them if they are near escaping (giving the player 0 points and rewarding the killer for a successful kill).
As the survivor you can periodically flood the killer when he is chasing to make sure he cant hit you while you juke / escape his grasp (why not flood and wiggle at the same time?) or you can lag out your fellow survivors to pick up a particularly nice item they are running that game (too funny to lag out a friend who is bragging about some sick item he is going to run this game).
The main point I’m trying to make is that this is a simple simple attack that can be pulled off by any jobber with minimal skill.
In my testing a simple UDP flood like the one shown above using the STUN response results was 100% effective no matter when the flood was run (port remained open for entirety of game and then some..). I ran tests for hours at a time and spaced it out over months of gameplay to see if EAC was every going to pick up on this obivous attack… they never did. In fact EasyAntiCheat will not detect attacks like this (tested in other games they “secure”) + is generally a shit given waht they promise.
TLDR; Networking is difficult and gets messed up often. If something feels poorly implemented chances are it is and there could be some fun to be had understanding whats going on under the covers.
Growing up on the internet I’ve always been aware of trolling and general BM that are associated with competetive gaming and message boards. Unfortunately I’ve been noticing similar behavior in more and more projects & programming community sites. It seems too common to run into a SO post with a comment section like this
The example code is a bit tricky to digest on first pass + is written in bad vimL (see his answer + my correction if interested). Even if the question was dumb and pointless there is no reason to be a dick for no reason. It just creates unnecessary noise that does nothing but deter from the goal at hand. We should look to previous failures like rubyspec and try not to bring whatever shit is going on in our lives into the project. If you really need to blow off steam none of us mind if you go play some Overwatch and chill out a little bit before working on the next issue.
So far my journey with turbolinks hasn’t been too bad; I write my slop and things work as I’d expect them to. I knew this streak of good luck was bound to come to an end at some point and today is the day.
I had the misfortune of attempting to implement simple anchor tags. At first I thought I had made a typo but upon checking my code everything was fine. Another test and I noticed the damned .turbolinks-progress-bar appearing onclick. It was clear turbolinks had mistook my anchor link and was intercepting the click like it should be doing with other links. Things got strange when adding data-no-turbolinks yielded the same results..
After googling I found a closed issue that had apparently been resolved. Checked my turbolinks version and we’ve got the latest and greatest. Hastily closed issue back in 2014 leads us to the same issue in present day. There’s a bit of discussion on the issue but doesn’t look like anyone has offered a PR to resolve the issue :(
There are a few snippets to override the default behavior that could prove useful but this is something that I’d expect the turbolinks to have ironed out.
Because I don’t mind writing an onclick for the links I’ll probably implement something like this for a similar effect
Most vim users are familiar with the man page lookup; K under the cursor or on visual selection. For anyone who needs a quick refrersher lets take a look at the help docs (help :K)
K Run a program to lookup the keyword under the
cursor. The name of the program is given with the
'keywordprg' (kp) option (default is "man"). The
keyword is formed of letters, numbers and the
characters in 'iskeyword'. The keyword under or
right of the cursor is used. The same can be done
with the command
So we can see that the default program (keywordprg / kp) is defaulted to “man” and the keyword is determined by what is right under the cursor when it is used. The other important thing to not is the fact we could invoke man or whatever program we want using :!program_name but that’s not as fun as reconfiguring the default behavior to do what we want.
Let’s imagine that for some reason we find ourselves copying sections of text and searching google for the results. Rather than doing this over and over why not just change the keywordprg to a custom bash script to do what we want. First thing’s first lets write a simple bash script to open up the browser (I assume every OS has some way to open a browers with a given URL; This is written on an Ubuntu machine but if I were on a Mac I’d use open and test / google to make sure the syntax works as expected)
Give it a handy name like googleShit, move it into your PATH and and pop open that ~/.vimrc to change your default keywordprg
And now when you use K inside a new vim session you will be googling contents rather than looking up the man pages! If you find yourself repeating a task under the cursor or in visual mode pretty handy trick to have in the utility belt. Use a little imagination and you can come up with something to improve your daily workflow.
While working on a personal project I ran into an issue with a bootstrap navbar collapse. In my local testing everything went fine and I decided to push and hoped everything would behave properly.. I grab my iPhone 5 and take a look only to see that the dropdown is not working at all.
After doing some googling I came across a SO post that accurately described the shitty situation I found myself in (the dropdown working in all browsers (including IE) and failing on all iOS devices)
The guy was apparently using a <a> tag without the href attribute which would fail to trigger the collapseable menu. That’s all fine and good but I’m trying to use a span and am too lazy to wrap my one line in a tag so I hunt for a better solution..
My original (almost functional code) trigger looks like this
Can you spot what’s missing with this simple data-toggle? It turns out you need to add cursor: pointer to the style of whatever the element might be..
If the majority of people are usin links and buttons to trigger collapsable content then everything will work as expected and no problems will be had. For people who do what they want there’s shit like this to deal with.
And that’s the web for you. Use some CSS/JS library like Bootstrap in hopes of saving yourself time and then tackle random shit like this. For the novice I’d imagine this would be an aggravating roadblock that would make hault all progress for a few solid hours until they give up and use a button or link to accomplish the same thing as adding the cursor: pointer styling.
If you want to do work with web applications enjoy things like this because this is what we deal with on the daily.
Previous attempts to adopt turbolinks during upgrades or new projects led me to the conclusion that I have a burning hatred for everything the project stands for (rage hatred is the worst kind..). From conversations with other Rails folks + former CTOs it seemed like turbolinks was something I could avoid without batting an eyelash (see comparisons to Windows 8 decision making or just ask a local Rails expert what their experience with turbolinks has been like)
As someone who previously ignored the efforts being made by DHH and the core team I would just start a new project with --skip-turbolinks to ensure my own sanity and continue with the hammering.
Alright so to be honest this isn’t that bad. People can bitch about global state all they want but as someone who enjoys thinking in a “game loop” I don’t mind this and feel like I can easily write my own code to these standards
Audit Third-Party code
You audit all third-party code that you use to make sure that they do not rely on DOM Ready events, or if they do, that they DOM Ready events are idempotent.
And this is where it starts to get fun.. I just stumbled upon a bug that reared its head beacuse of these two issues and I wanted to post a solution that I may find myself using more moving forward..
Imagine we are using typeahead.js we want to go ahead and initialize our typeahead input on a given page. Here’s what the JS might look like
A pretty harmless call that you are probably going to copy paste in to try the first time you mess with typeahead.js. It works and you move on.. But be careful because turbolinks will give you some intereseting behaviour if we navigate between the page that has this piece of JS and another page. .
Turbolinks will invoke this each time the page is “loaded”. Because of this we will spawn a new instance of the typeahead input and the associated hint div.. For some reason (one I don’t care to look into) typeahead.js will spawn a new instance and hide the others rather than truly cleaning up. No matter what we are left to fend for ourselves in the wilds of turbolinks so we search for a solution.
I figure we can just handle global state a little better than your typical inline JS would. To do this we simply wrap the initializer in a conditional to verify the number of typeahead divs that are present on the screen. With proper naming we should be able to expand this approach to multiple typeahead instances.
With that extra check we are able to handle the global state that turbolinks will create when natrually navigating and attempting to speed up our page.
A recent webcast featuring DHH got me thinking about how simple the problem of a web application really is. The server demands are not a problem whatsoever (30ms response times are all you need to be perfect anything lower is not truly noticable or necessary). We have an issue when it comes to how the rest of the “page-load” occurs for the user.
We all know the “hard refresh” links, the ones that clearly jump you to a new page with new content. Loading a new page is the same old same old that we’ve been doing since we could serve shit up. Of course the new way is the “one page app” that allows the user to navigate without ever having to disengage from the page they were on. IMO the trend is getting a bit insane (always felt the JS community was a bit heavy handed with trying new things..) and trying to keep up with the latest quarrels and trends is tiring. Where is the solution to the seamless application?
It’s clear that some will say Ember or React are the way forward to building beautiful apps that will take over the world but I’m not sure I believe a JS Framework is what will carry an application. So why learn all that unecessary complexity when HTML5 is here?
If Turbolinks lives up to the into of the README I will be a happy Rails camper.
, and merges its , all without incurring the cost of a full page load.
And the turntable keeps on turnin’ and turnin’
Nothing can fuck with the way it goes around
Human nature tells us that there is a natural desire to make sense of the uncertain and create some semblance of control in our lives. This fundamental desire to create order where chaos thrives is the entire struggle of every growing company and the realization that always occurs when a company begins to grow past its infancy/adolescence. You know a company is in this phase when the Operations side wants to throw X engineers at the problem in hopes that it will increase effiency and get us to that cash cow ASAP (a different can of worms for another time)
When I was introduced to SCRUM in the real world I was blown away with the organization that seemed to be instilled throughout a company of ~20 engineers (the largets team I had worked with at the time) and >100 in all departments. Communication seemed to be streamlined and the pace of development seemed like it was pushing limits and allowing the team to move at the maximum velocity.. As a disclaimer I still am a believer in some system like SCRUM (loose-SCRUM) to keep visibility in a minimal way but I’d like to rethink the “optimal development cycle”
Whenever I think about business I am a bit cynical after seeing a company be sold with very little transparency to the <10 employees in the ranks. Because of past experiences with companies and individuals who have reneged on contracts and payments I like to assume the worst case when thinking in the hypothetical.
Let’s imagine a company that has just gone through a big round of funding and is now ready to make the push from 150 employees to 300+ w/ multiple offices around the United States to house all the talent that they have. This company is going places and they are in control of their destiny. Development team is churning out features left and right and the folks in Operations and Sales are able to keep customers happy and sign new customers with ease. In our ficticious company we have happy employees in every aspect of the business.
Now what happens when a Sales manager gets word that the company can sign the biggest contract ever by orders of magnatiude that make