Category Archives: testing

Simulate Mouse Click in GM 1.4

The goal here might sound pretty straightforward. Unfortunately, GM 1.4 does not provide anything directly out of the box that simulates a mouse click for that covers all implementations. It’s important to understand that in GM there are (almost always) … Continue reading

Posted in GameMaker, testing | Leave a comment

Replacing SimpleCov

After fighting with simplecov for a little longer that I would like to admit; was attempting to get it to start analyzing a group of files that were the meat and potatoes of my application(Golaith application). Unfortunately none of the … Continue reading

Posted in coverage, goliath, Ruby, simplecov, tdd, testing | Leave a comment